Thursday, November 27, 2008

Game Artisan mini comps.




Here are two finished mini comps that I participated in at Gameartisans.org. The first mini comp was to recreate an existing game franchise character as a zombie. One of my favorite games from back in the 90's was Teenage mutant ninja turtles: turtles in time so I chose Raphael. The second was the first mini sculpting competition at GA.. I didn't have much time to work on him so I quickly did up a base mesh in xsi and sculpted him in my Zbrush class...about 2 hours of work.



Sunday, November 16, 2008

Posting finally.

I take forever to post on my blog so starting today I am going to post on it as much as I can. you will see more models from me as well.

Thursday, June 26, 2008

Resume

Trent Trombley
196 Brighton Rd
V1X 6V4 Kelowna, BC
Home: 250-491-2028 Cell: 250-575-1670
trenttrombley@hotmail.com

Objective

To establish an entry level position in the gaming industry and to continually strengthen my abilities.

Skills
  • Adobe Photoshop CS3
  • Adobe Premier
  • 3D Studio Max
  • Softimage XSI 7
  • Zbrush 3
  • Maya

Non-professional:

Center for Arts and Technology Kelowna, BC
Modeler, Texture artist May 2005 - May 2006
Worked on modeling, texturing and R & D on an in school mod called blackout mod which can be located at www.blackoutmod.com.

Professional:

Center for Arts and Technology Kelowna, BC
Contract Instructor April 2007 - present
Teach a variety of classes such as Adobe Photoshop CS3, Modeling using Softimage XSI 6.5 and Zbrush 3.

The Real Canadian Superstore Kelowna, BC
Photo Lab Supervisor August 2003 – October 2004
Supervised employees, maintained equipment, filed paperwork.

Hi - Fi Design Phoenix, AZ
Comic book flatter 1999 - 2002
Color flatted comic books to get ready for print.

Education:

Center for Arts and Technology Kelowna, BC
2 year graduate with a diploma in Game Art and Animation. 2004 – 2006
Okanagan University College Kelowna, BC
Three years of fine arts. 1999 - 2002
Quesnel Secondary School Quesnel, BC
High school diploma. 1995 - 1998

Published work:


3D image of the month in the December 2005 issue of 3D World Magazine.

Wednesday, June 25, 2008

Friday, February 1, 2008

Might as well post something.

I almost have all of my low poly assets created with normal maps and ambient occlusion maps. Right now I am finishing up all of the buildings I will need for the canal. I have 3 more to model. The rest need textures and details such as shutters and balconies which I already have modeled I just need to add them to the buildings and change the textures. I will post some of the work I have done so far.



Saturday, January 26, 2008

Venice Environment.

Someone told me that it is easier to get a job in the game industry doing environment work than character modeling. Right now I don't have a job in the game industry and have been wanting one since I got out of school so I decided to try my hand at Environment work. The environment I chose was a canal in Venice Italy. I was drawn to a canal because of all of the detail I could add with all of the old buildings and adding special caustic effects from the water.

This post is a little late in my process so the next post I add will show what I have so far.

Dino wars

This is my latest finished 3d model. I was inspired by Gears of war and wanted to try my hand at modeling organics with hard surfaces. I wanted to try to model as much detail as I could and I decided that I would do a dinosaur character like the one from Teenage Mutant Ninja Turtles. I started out with a base model of the dinosaur creature and brought it into Zbrush. I actually sculpted the whole character in Zbrush but usually I would only sculpt what would be needed such as the arms head and hands but I figured its always good to practice. After the sculpting was done I brought a medium res version of my sculpt into xsi and began building the amour for him. Once the amour was finished then I created a low poly based upon the high poly and created the normal maps and ambient occlusion maps. A little photoshop manipulation and this is the result.