Saturday, January 26, 2008

Venice Environment.

Someone told me that it is easier to get a job in the game industry doing environment work than character modeling. Right now I don't have a job in the game industry and have been wanting one since I got out of school so I decided to try my hand at Environment work. The environment I chose was a canal in Venice Italy. I was drawn to a canal because of all of the detail I could add with all of the old buildings and adding special caustic effects from the water.

This post is a little late in my process so the next post I add will show what I have so far.

Dino wars

This is my latest finished 3d model. I was inspired by Gears of war and wanted to try my hand at modeling organics with hard surfaces. I wanted to try to model as much detail as I could and I decided that I would do a dinosaur character like the one from Teenage Mutant Ninja Turtles. I started out with a base model of the dinosaur creature and brought it into Zbrush. I actually sculpted the whole character in Zbrush but usually I would only sculpt what would be needed such as the arms head and hands but I figured its always good to practice. After the sculpting was done I brought a medium res version of my sculpt into xsi and began building the amour for him. Once the amour was finished then I created a low poly based upon the high poly and created the normal maps and ambient occlusion maps. A little photoshop manipulation and this is the result.