Someone told me that it is easier to get a job in the game industry doing environment work than character modeling. Right now I don't have a job in the game industry and have been wanting one since I got out of school so I decided to try my hand at Environment work. The environment I chose was a canal in Venice Italy. I was drawn to a canal because of all of the detail I could add with all of the old buildings and adding special caustic effects from the water.
This post is a little late in my process so the next post I add will show what I have so far.
This is my latest finished 3d model. I was inspired by Gears of war and wanted to try my hand at modeling organics with hard surfaces. I wanted to try to model as much detail as I could and I decided that I would do a dinosaur character like the one from Teenage Mutant Ninja Turtles.I started out with a base model of the dinosaur creature and brought it into Zbrush. I actually sculpted the whole character in Zbrush but usually I would only sculpt what would be needed such as the arms head and hands but I figured its always good to practice. After the sculpting was done I brought a medium res version of my sculpt into xsi and began building the amour for him. Once the amour was finished then I created a low poly based upon the high poly and created the normal maps and ambient occlusion maps. A little photoshop manipulation and this is the result.
My name is Trent Trombley and i'm a 3d modeler. I grew up in a small town in Saskatchewan then moved to Quesnel BC when I was 14 then when I was 19 moved to Kelowna to take Fine arts at OUC. Fine Arts wasn't for me so I took a few years off and then decided to go to the Center for Arts and Technology to study 3D modeling for games. I graduated in June and have been currently looking for work. Just recently however I got offered a job at the Center to teach which I will be starting on the 9th of April. On January 19th I became a father when my daughter london was born. She is quite the beautiful baby.